Update 0.57 Scenarios & More!


t has been almost a month since the last update, so we have a ton of stuff for you in this one.

Scenarios

The largest part of this update is scenarios you can not only play yourself, but make for others to play.


We have made a nifty guide for anyone who would like to learn how to make and share one Here No programming knowledge or technical knowledge required!

So you don't have to wait for your friends to make scenarios we have included two pre-built scenarios you can play though. 'Overpopulation' where you start with a large amount of survivors in a small area and have to build a colony to sustain and grow them even further, And 'The Wrong Side of Town' where you find yourself berated by raiders for multiple nights in a row and must find a way to live 10 days before they kill you.

New and improved modes

In order to help in the creation of scenarios we have expanded Sandbox mode to let you summon new survivors and trigger events.

As we are transitioning sandbox mode to a more of a 'god mode' experience we wanted to also add a easier game mode than survival were you still have to work for your survivors.

We have added a 'Leisure' mode that is basically a easier version of survival. Your survivors will need less food and water and you will be attacked by fewer raids and zims.

Manual jobs

For those of you that have been around awhile you know that a few updates back we added the ability to manually give jobs to survivors. Well the problem was the interface was confusing and really the only way you would find it was by accident or if you read the post. So we have made it simper by adding a button on the survivor dropdown menu


Improvements and bug fixes from you guys!

As always we spent a lot of time watching you guys play and listening to feedback you had about the game and we managed to fix a lot of bugs reported by you guys. Such as people getting stuck on high priority jobs that couldn't be accomplished or small things like the metal ore looking too much like the stone and scraps. As well usability things such as the hover effect being the same as the selected effect on the science menu. Overall I love interacting with you guys and seeing what you have to say about Rekindling. Keep it coming.

Next weeks update

There will be another update on the 28th of February with whatever feedback you guys give on Scenarios and the other new things, as well as some long awaited crafting queue reworks & job priorities per survivor. Hope to see you then, Let us know what you want to see in the game, and I am excited to see what scenarios you guys create and put on the Steam workshop!


Full(ish) Patch notes


    0.57.0
  • Added Scenario mode
  • Added Leisure mode
  • Added new Sandbox mode tools
  • Added give job button/interface to survivors
  • Added Seed compactor building.
  • Changed orki berries to be edible before being processed for small healing
  • Changed so the tutorial forward buttons can be clicked
  • Changed Science menu hover effect to not be the same as the select
  • Changed metal ore texture
  • Changed Red alert mode to make everyone drop their current job.
  • Fixed bug that could get survivors stuck being idle behind undo-able jobs.
  • Fixed bug that kept 'sickness particles' keeping animating when the game is paused
  • Fixed bug that would sometimes make people in quarantine get stuck.
  • Fixed bug when loading saves sometimes messing with the day/night cycle
  • Fixed bug where people would sometimes try to repair trees that were being harvested
  • Fixed Trashcan alignment on load game screen
  • Fixed Autopickup not always triggering
  • Fixed temperature view mode showing temperature outside of the map.
  • Fixed bug that could make build jobs disappear when you are low on resources.

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