Update 0.71 Shockingly Fast


This weeks update brings some new electrical defensive items as well as some major performance fixes across the board.


Electric fences
There is a new type of defense! Electric fences. Zims attacking the fence will damage themselves if the fence is on and powered. This makes it easier to setup a perimeter that will help you hold back the zim hordes



Tesla Towers
Another new turret that runs off of electricity has been added. It will zap any zims or raiders that come near to it as long as it has sufficient power!



Lighting changes
The lighting system has changed how it works a bit to allow for more variant sizes and colors based on the object glowing. For example Tesla towers and electric fences will have a small blue glow while a roaring bonfire will have a larger orange glow.



Performance fixes
We found & fixed a couple of major lag issues plaguing the game. Rekindling now handles having a large amount of jobs 3000% better (actual number). As well animal pathing was not using the fancy new pathing system added awhile back, with the addition of tamed animals that was causing issues when they had to go across the map to do jobs for the settlement. We fixed that. The animals are smarter now.

Other helpful things
More helpful tooltips to help players better understand what is going on and why have been added. Such as 'no power' icons and warnings on buildings that are not powered.



Final Thoughts & next update
Rekindling is really starting to come together! We have some fun plans for the rest of the year for Rekindling. The next update (coming in December) will be one of the largest updates to the game ever. I look forward to sharing that with you guys! Keep the feedback coming here or in our Discord channel.

Patch notes

0.71.0

  • Added electric fences
  • Added Tesla towers
  • Added new defensive research: electric defenses
  • Added no power warning on unpowered electric objects
  • Added additional information to survivor wellbeing tooltip
  • Added new Patreon names
  • Changed lights to be dynamic depending on the object emitting them
  • Fixed bug with back button on science menu scrolling weirdly
  • Increased click size on back button for in game full screen menus
  • Fixed bug when placing electric buildings thinking they are powered at birth
  • Fixed a large lag issue associated with large amounts of tamed animals.
  • Fixed large lag issue when there are over 1k jobs in the job queue.

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