Update 0.61 Find the cure
Finding the cure
There is a now a way to cure the Zims and get fresh survivors!
There is a three step approach to each cure trial. After researching and building a mixer and a creature vat you will unlock the cure menu.
You first must capture and analyze a zim. After this you must then pick ingredients you want to use to test a potential cure. After creating a potential cure and loading it into the vat, you will get chances to cure the Zim inside! Be careful however as a wrong cure has the potential to spawn in a very strong zim out of your vat!
Zim changes
Animals can now contract ZTD!!
Zims will now attack nearby animals that they hear. If the animals survive the encounter they have a chance to also turn into a Zim.
Zims as well can now live during the day if they are inside a building. This also applies to Zim animals. Be careful with animal pens as you could very well have a horde waiting in your base!
Planning
You can now plan out things before you place them! Want to make sure a space near your base is kept free for a future building? Set down some planning!
Research balance
Research was way too easy in previous updates. Survivors could rapidly get science skill and research a late game research very quickly. This allowed people to get full research tree completion by day 14. We have significantly increased the time to research as well as reduced the amount of experience you get when researching.
Final thoughts
As always thank you for feedback and support! Tons of the ideas we had for this update game from talking to you guys. Keep the feedback coming. Feel free to leave us a Steam review as well those help us a ton :) This update was huge and has more than what I highlighted here, do let us know if you find any issues with it and we will get them fixed ASAP. Full(ish) patch notes are below
Patch notes
0.61.0
- Added Creature Vat building
- Added Cure menu
- Added 4 new cure related Items. (cure, Red vial, Blue Vial, Green Vial)
- Added Zim animals.
- Added new research tier for cure things
- Added Planning mode.
- Added ability to do more things in the control mode
- Added ability to capture Zims
- Added some more survivor backstories
- Changed Zims to take less damage in the sun
- Changed Zims to not take sun damage when indoors
- Changed Zims to now attack animals more aggressively
- Changed Zim spawn rates a bit.
- Changed Research to be a lot slower
- Changed Research skill to level slower
- Changed: Buffed Pigs & cows slightly
- Changed some of the health values on buildings (fence nerf wood wall buff)
- Changed give job to automatically create an attack job when clicking a zim
- Fixed bug where clicking pause would not unpause the game.
- Fixed give job text to not be garbage
- Fixed massive lag that came with forest fires
- Fixed scroll bug in the crafting menu when using the arrows.
- Fixed bug that had zim brains go through their hats
- Fixed some bugs around refueling.
Get Rekindling
Rekindling
Survive the ZTD virus outbreak. Build a settlement and find a cure.
Status | In development |
Author | SFSstudios |
Genre | Simulation |
Tags | 2D, early-access, Management, Pixel Art, Singleplayer, Zombies |
More posts
- Update 0.71 Shockingly FastOct 19, 2020
- Update 0.70. Mental and physical well-beingSep 08, 2020
- Update 0.67 new gamemode & doctorsJul 07, 2020
- Update 0.66 Better control modeJun 16, 2020
- Update 0.64 Bows, Bears & BugsMay 12, 2020
- Update 0.63 One year of Early Acess!Apr 22, 2020
- Update 0.62 Ducks eating bugs.Mar 31, 2020
- Update 0.60 Equipment!Feb 25, 2020
- Update 0.59 This stuff is fire man.Feb 11, 2020
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