Update 0.70. Mental and physical well-being


This weeks update focuses on not only physical wellness but also mental wellness! We all know it is very important during a global virus to keep up with both of these!

New defensive buildings. Baits

To help with your physical well-being we have added two new buildings: gut bait and meat bait. These buildings will attract Zims to them allowing you to setup traps turrets or just lure them away from your base to keep your survivors safe!

Flower pots!

To help with your mental well-being we have added flower pots. flower pots can help passively boost the happiness of survivors who are around them.

New attack mechanics
We have tweaked the combat mechanics slightly to make it easier for the survivors you want to fight to be the only ones fighting. Survivors who are not allowed to fight will now flee when engaged in combat and call for help from other survivors instead of just trying to fight back alone. As well survivors with low health will start to flee sooner than before.

The dead will rise

You will want to be more careful with your dead survivors as if you do not dispose of them quickly they can come back as a zim and attack your still alive survivors!


Giving you all the foxes

To go along with the theme of helping with the mental and physical wellness we have deiced to show you that we give a fox by adding foxes to in the game.


Update Stream & final thoughts
We will be doing a short stream going over some of the features in this update and post a video of it later in the day. Feel free to drop by and ask any questions you would have about this update or future updates! Thank you for all the support you guys have been giving Rekindling. Feel free to leave us a review here or let us know what you think about the game over on our Discord

Patch notes

0.70.0

  • Added Foxes
  • Added new patreon names to game and credits.
  • Added new building: Gut bait & Meat bait
  • Added new building: flower pot
  • Added two new research tiers. basic decor & baits.
  • Changed people to come back as zims if not disposed of properly
  • Changed survivors under attack will flee when below 25% hp instead of 20%
  • Changed survivors disallowed to attack with now flee when attacked
  • Changed fleeing survivors will now call for help when being attacked
  • Changed some building tab names to better reflect what is in them
  • Fixed people to no longer age after death
  • Fixed bug with colors being very dark in the zone menu
  • Fixed bug with cure discover notification being very dark.
  • Fixed duplicate messages when traps damage zims

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