Update 0.55 Robotics!


Update this week has a big new feature, Automechs. Automechs Require a lot of resources and power but are able to do non combat jobs.


With the addition of Automechs. We have also added a new Zone: Robotics. The Robotics zone function similar to the Residence zone for people. Automechs will go here to recharge in their station and when they do not have work to do.


We have made even more minor tweaks to things we have updated recently, such the survivor display and temperature. Temperature is now influenced more by things such as heaters. Survivors, Mechs and Animals now also have body heat that will add small amount of heat around them.


Lastly updates will now not always be every week from here on out. We are doing this as the game is getting closer and closer to release and larger features are being completed. As such we have added a timer on the main menu showing when the next update is coming.


A lot of exciting things are coming very soon, Such as story scenarios (coming late January) and Mod support (coming soon after that).

Hope you guys are enjoying Rekindling. As always let us know how we are doing here or on our Discord.

Full(ish) Patch notes below. (I wasn't great about recording all the small things this past week but this is most of them)


0.55.0

  • Added Tooltips on building jobs showing how much of things you have and need
  • Added Tooltips showing what job survivors are currently doing
  • Added peaceful AutoMechs
  • Added AutoMech Station
  • Added Robotics Zone
  • Added People will now claim beds as theirs and sleep on in their own bed
  • Added some more descriptions for world objects.
  • Added countdown timer to next update.
  • Changed how strong heaters/coolers are
  • Changed temperature calculations for temperature slightly.
  • Changed animals, AutoMechs and people to all produce heat
  • Changed to allow for '_' '-' '+' '=' in names
  • Changed text for 'old saves' to be smaller
  • Changed display for crafting to show numbers if there is more than 5 items
  • Fixed Bug with clicking on the bottom menu also clicking behind at some spots
  • Fixed zims not having the proper health based on type
  • Fixed display issue when jobs don't have enough of a material, not updating

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